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Old Jul 01, 2009, 12:54 AM // 00:54   #21
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Originally Posted by Paul Dawg View Post
What's dumb about feast of souls is the AI. If it were used properly, it would be tremendous. I don't quite understand what Gigashadow was saying before about having to wait five seconds for signet of spirits, however. The casting time is just one second for the PvE version of the skill. If you're down to having to save yourself with feast of souls, it's 1/4 second, and then another second to cast signet of spirits.
What I was saying is that I frequently found myself in situations when Signet of Spirits was 5 seconds or so away from recharging, but I need a Feast of Souls right now. I then have to choose between using FoS immediately and hoping he was in nearby range of the spirits (and that they are still alive), or waiting until SoS recharges and then immediately using SoS and FoS to guarantee it works. More than half the time, for me, when I was in a party-bars-low situation, making him hit FoS first didn't have an effect because the spirits weren't in "nearby" range of wherever he happened to have kited to at that moment, or were dead.
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Old Jul 01, 2009, 06:06 AM // 06:06   #22
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Then they must have been dead. Feast of souls doesn't depend on where the spirits are, and it heals all party members regardless of where they're standing.

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More than half the time, for me, when I was in a party-bars-low situation, making him hit FoS first didn't have an effect because the spirits weren't in "nearby" range of wherever he happened to have kited to at that moment, or were dead.
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Old Jul 01, 2009, 06:39 AM // 06:39   #23
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No, that's not how the spell works. Feast of Souls only destroys the spirits (and therefore heals the party) if the guy casting Feast of Souls is in "nearby" range of the spirits, which is a very small range. That's exactly what it says it does, and that's exactly how it works. You can test this for yourself by making the guy walk just a few steps away from the spirits and casting Feast of Souls; you will not get healed.
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Old Jul 01, 2009, 06:40 AM // 06:40   #24
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Then they must have been dead. Feast of souls doesn't depend on where the spirits are, and it heals all party members regardless of where they're standing.
Destroy all nearby allies' spirits. For each spirit destroyed in this way, all party members are healed for 50...90 Health.
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Old Jul 01, 2009, 02:10 PM // 14:10   #25
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Destroy all nearby allies' spirits. For each spirit destroyed in this way, all party members are healed for 50...90 Health.
pwnt


123456
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Old Jul 01, 2009, 05:16 PM // 17:16   #26
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Then the description is seriously wrong and I'm going to add a bug report to the wiki. The description says "Destroy nearby allies' spirits." That doesn't mean "Destroy nearby spirits." It means "Destroy the spirits belonging to nearby allies."

Edited to add: OK, I added this note to the Wiki:

"The skill description is misleading; Feast of Souls destroys nearby spirits belonging to your allies, not spirits belonging to your nearby allies."

(Let's see how long it stays on there...)

Last edited by Paul Dawg; Jul 01, 2009 at 05:20 PM // 17:20..
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